![]() Just try them all and decide which one works best for you. In some cases I included more than 1 algorithm, and they are all great algorithms. I had Bolded the algorithms that I use in my solving, which I find easiest for me. The PLL algorithms are very important to master and expertize in. It is possible to make 2 look PLL using only 6 algorithms, the algorithms are divided into groups based on their effect on the Rubik’s cube (corners only, edge only, etc…). Therefore are required 21 algorithms to make a PLL solving in just 1 fast algorithm. There are 21 different variations of Last Layer Permutations, and a well-known name for each. Solving the PLL is the last step of the CFOP, and is the final straight in speedsolving the Rubik’s cube. The intimidating G permutations are actually not any more difficult to recognize than the other cases. For this reason, the next PLL cases to learn are the other cases with a diagonal corner swap: n7, n9, n20, n21. ![]() Of the algorithms above, n15, which is used to swap corners across a diagonal, takes the longest. There are two algorithms for corners (n3 and n15) and four for edges (n1, n2, n5, n6). Start by learning two-step PLL, which is a subset of the complete PLL. Then one of the diagrams should match what you have. Before you go off finding which case you have, use U/U’/U2 turns to align as many pieces as possible. Find out which diagram indicates how you need to move them around, and apply the algorithm. After you finish OLL, pieces on the last layer will need to be permuted (moved around). PLL is the last step of the Fridrich Method.
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